Cozmo’s form of Quick Tap is straightforward: You place one 3D shape before him and one before the individual testing him. That individual then, at that point attempts to beat Cozmo by tapping the 3D square when the shadings match. If stacked accurately, the square affixes will incite Cozmo to do things like sniffle or sing. It’s a shrewd, visual way for youngsters to find out about the essentials of coding.